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use std::cmp;
use wm::layout::*;
#[derive(Debug)]
pub struct Spiral {
pub max_windows: u8,
}
impl Default for Spiral {
fn default() -> Spiral {
Spiral { max_windows: 8 }
}
}
impl Layout for Spiral {
fn arrange(&self, num_windows: usize, screen: &TilingArea) -> Vec<Option<Geometry>> {
let mut east = true;
let mut north = true;
let mut cur_width = screen.width;
let mut cur_height = screen.height;
let mut cur_x = screen.offset_x;
let mut cur_y = screen.offset_y;
let min = if num_windows != 0 {
cmp::min(num_windows, self.max_windows as usize) - 1
} else {
0
};
(0..num_windows)
.map(|i| {
if num_windows == 1 {
} else if i == 0 {
cur_width = cur_width / 2 - 1;
} else if i > min {
return None;
} else if north && east {
if i < min {
cur_height = cur_height / 2 - 1;
}
cur_x += cur_width + 2;
north = false;
} else if !north && east {
if i < min {
cur_width = cur_width / 2 - 1;
cur_x += cur_width + 2;
}
cur_y += cur_height + 2;
east = false;
} else if !north && !east {
if i < min {
cur_height = cur_height / 2 - 1;
cur_y += cur_height + 2;
}
cur_x -= cur_width + 2;
north = true;
} else {
if i < min {
cur_width = cur_width / 2 - 1;
}
cur_y -= cur_height + 2;
east = true;
}
Some(Geometry {
x: cur_x,
y: cur_y,
width: cur_width,
height: cur_height,
})
})
.collect()
}
fn right_window(&self, index: usize, max: usize) -> Option<usize> {
if index < cmp::max(max, self.max_windows as usize) - 1 {
Some(index + 1)
} else {
None
}
}
fn left_window(&self, index: usize, _: usize) -> Option<usize> {
if index != 0 { Some(index - 1) } else { None }
}
fn top_window(&self, index: usize, _: usize) -> Option<usize> {
if index != 0 { Some(index - 1) } else { None }
}
fn bottom_window(&self, index: usize, max: usize) -> Option<usize> {
if index < cmp::max(max, self.max_windows as usize) - 1 {
Some(index + 1)
} else {
None
}
}
fn new_window_as_master(&self) -> bool {
false
}
fn edit_layout(&mut self, _: LayoutMessage) -> bool {
false
}
}