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use wm::layout::*;
#[derive(Debug)]
pub struct Grid {
pub max_col: u8,
}
impl Default for Grid {
fn default() -> Grid {
Grid { max_col: 3 }
}
}
impl Layout for Grid {
fn arrange(&self, num_windows: usize, screen: &TilingArea) -> Vec<Option<Geometry>> {
if num_windows > 0 {
let max_col = if self.max_col > 0 {
self.max_col
} else {
self.max_col + 1
} as usize;
let width = screen.width / max_col as u32;
let height = screen.height / (1 + ((num_windows - 1) / max_col)) as u32;
(0..num_windows)
.map(|i| {
let x = (width + 2) * (i % max_col) as u32;
let y = (height + 2) * (i / max_col) as u32;
Some(Geometry {
x: x + screen.offset_x,
y: y + screen.offset_y,
width: width,
height: height,
})
})
.collect()
} else {
(0..num_windows).map(|_| None).collect()
}
}
fn right_window(&self, index: usize, max: usize) -> Option<usize> {
if index != max { Some(index + 1) } else { None }
}
fn left_window(&self, index: usize, _: usize) -> Option<usize> {
if index != 0 { Some(index - 1) } else { None }
}
fn top_window(&self, index: usize, _: usize) -> Option<usize> {
let max_col = if self.max_col > 0 {
self.max_col
} else {
self.max_col + 1
} as usize;
if index >= max_col {
Some(index - max_col)
} else {
None
}
}
fn bottom_window(&self, index: usize, max: usize) -> Option<usize> {
let max_col = if self.max_col > 0 {
self.max_col
} else {
self.max_col + 1
} as usize;
if index < max - max_col {
Some(index + max_col)
} else {
None
}
}
fn new_window_as_master(&self) -> bool {
false
}
fn edit_layout(&mut self, msg: LayoutMessage) -> bool {
match msg {
LayoutMessage::ColumnAbs(ncol) => self.max_col = ncol,
LayoutMessage::ColumnRel(ncol) => {
self.max_col = if ncol < 0 {
self.max_col.saturating_sub(ncol.abs() as u8)
} else {
self.max_col.saturating_add(ncol.abs() as u8)
}
}
_ => return false,
};
true
}
}